hear me out: omegaverse board game
hear me out: omegaverse board game
- OP
alphas betas and omegas get slightly different stats and class effects that make them play in distinct ways
dice are involved because of course they are
if an alpha lands within one square of an omega, it can roll for a chance of moving to that square
if an omega lands within one square of an alpha, it can roll for a chance to lure the alpha to that square
an alpha and omega within one square of each other can, instead of getting into mating mechanics, switch places without using up a turn (like castling in chess) but to do this, one must propose it and the other must agree: if the other doesn't agree, they're free to use their turn as they please while the proposer's turn is forfeit (prisoner's dilemma)
- OP
i'm the opposite, i only know those in passing, how do they usually do things?
uhhh monopoly is just like, the spaces are all on a looping circle/rectangle. you roll 2d6 and you move forward however many spaces the dice says. certain spaces have you draw a card or go to "jail" (where you lose a certain number of turns i dont remember), or are property spaces.
if you pass the starting space ("go") you get $200 fake money. you can spend fake money on buying property spaces, or paying people if you land on their property space.
the goal is either Own All The Property or bankrupt everyone else. or just when everyone is sick of playing, whoever has the most property wins.
i think it was originally a critique of capitalism but when it got bought by hasbro it ended up being played straight
- OP
thank you, i understand monopoly 100% better just from reading this than all the explanations i've ever gotten, and i think it's really similar to what i was envisioning for the omegaverse game! different spaces that do things, cards/events being drawn, rewards for objective completion...
oooh :o (that makes me happy that i helped you too :D)
- OP
you totally did! :D
and i havent played candyland since i was a little kid so i dont remember the rules for that
(i just thought it would be funny to say)
- OP
yes and yes, plus actions that involve all players regardless of what space who's on
that looks really interesting and i can definitely see the similarities, though this would be purely confined to the gameboard (but there's nothing stopping anyone from trying to inject some irl elements into it)
Makes sense!
- OP
i think the ideal would be a game you can play through a virtual gameboard too (aka online), but physical is how i'm currently defaulting in the imagination process
- OP
thank u shrek i will
- OP
yes but it comes with lower/more balanced stats
given my main experiences with board games are monopoly and candyland i'm a little confused but into it
so Alphas can roll to see if they can creep up on an omega. Alphas and Omegas can also switch locations within one square. Would Omegas have the ability to roll to make an alpha come closer to their square?
huh, presumably squares have actions you can do on them? kind of reminds me of magical board game tropes and sissy trainer (https://sissydreams.itch.io/sissy-trainer)
OP i love this so much pls keep going
Can betas just be immune to AO bs during the game?
yes! do all the players get assigned secondary genders when they begin or do they choose? is the play flexible enough that a game can be about a group of all alphas trying to see who can pair with the omega (non-player) first?
ideally the whole thing would be adaptable enough that there could be different modes/play styles, so you could go with random assignations or full customization. i'm thinking it'd play like chess in a way, where the end result boils down to 'the last player standing', be they alpha, beta, or omega
Hi yes I want this so bad, let us know what you're visualizing? what style of gameplay/objective? what does 'last man standing' mean??
i'm just spitballing here, but questions get my ideas flowing in focused ways. if i'm being really honest, what first spawned this idea was 'mario party but omegaverse' so in that sense there's 'a winner', which isn't to say it's 'winner takes all', instead 'all players won some, but one won most'
i love "all players won in some way but one extremely won" as a concept
yeah! it's like a leaderboard situation: at the end of the game, you can tally up your wins and feel good about yourself even if you didn't win ~the most~. likewise, there's different things/ways to win, so even if you didn't win in sheer numbers, maybe you were the only player who did Thing
hell yeah that sounds awesome!
for winning different Things to be possible though, those different Things need to exist. that's where a board game's 'stage variety' comes in, along with possible 'events', usually done via the draw-a-card method
I've uh... actually written a solo TTRPG game based on this. Okay written is probably a bit too strong its legit just a hack of Ewen's hikikomori but he was very amused when I tried to explain it to him
o: how does it go?
It's currently very rough but essentially it's a one player Journaling game where you live a week as a character in the omegaverse looking for love but various issues can make it impossible.
that sounds really fun, i'd be interested in hearing more!
finding a way to provide this anon was harder than i thought. the currently heavily unedited / incomplete version can be found @ https://write.as/ruui2hmj9glga9u7.md ! i def suggest checking out ewen's orig game as well.
thanks for the effort! and wow this looks super cool! i'd totally be interested in playing this
lol well i'll let you know when i eventually finish it. eventually.
please do!
I was looking at this earlier today and seconding that it looks so fun
*bumps cause I'm still interested*
the masses demand more omegaverse!
Yes, I am here and ready to hear more.
i'm sure i have more to give